This game is effing grindtastic. It reminds me of those frustrating old rpgs were you had to pop potions and save the game after every rat or whatever.
You have deliberately made it necessary to grind the everliving shit out of every previously accomplished level, be it with added modes or whatever, before you can even hope to move on.
You barely ever get to create gems or towers or anything because you get like 3 mana for each creature you kill. You end up with like four spitwad towers and a few traps. Upgrading the mana pool seems an overly dangerous bet because it costs so much and the gain rate seems almost insignificant. And increasing the mana capacity is unneccesary, because it will never be filled.
Get this fixed, it's frustrating. You nerfed everything almost beyond playability.
But all to often the challange is not seeing what the shapes look like, but guessing what the they are supposed to represent.
Well other than hurling a cute ten thousand gallon piece of snot over distances exceeding four kilometres there isn't very much too it. There's not enough technique involved. I got 4 351 metres and I didn't even swing it around when I threw it.
The sticky effect is nice though.
Tell you what:
This game has too much of "do it all over from the beginning". And that element is made awfully annoying when the physics of moving around boxes make it feel so clumsy.
I like what this could've been, though :)
This is just an illogical game of randomly clicking around on the screen, a game of exhausting every possibility and impossibility.
It's basicly just a test of patience.
It's a lot of slaughtering and gore and shit.
But the weapons and powerups are too fucking expensive. After a level is done you want one or two new weapons. C'mon. Here you only get one every one two levels - and the levels last forever.
Also, half of the time goes to realoading your gun.
This is so funny I crap my pants.
You gotta love seing those little bastards fry.
I really like this game!
Critic as I am though, there are a few things that could be made better that I wan't to point out. They're all easy to fix.
First off, the controls are far too sluggish. I understand the point, but it really is a lot heavier than it needs to be. The tank moves back and forth so slowly that you end up undershooting or overshooting a lot of jumps. Same for gravity, it feels like you're on the moon. Speed up, please.
Secondly, why do you have to blow up in the air when the fuel goes out? I've blown three times now because I bounced on enemies and never got to the ground in time. One should crash only after the final combo has been added to the exp and it wasn't enough.
Thirdly, probably the worst: Too often it happens that there are no enemies on the field! Like what the hell, what am I supposed to do for exp before the fuel goes out and I explode? Why should my combo end just because there are no enemies left to bounce on and no new ones spawn for ten seconds?
Finally, a larger play field (especially horizontally) would be great.
I'm looking forward to the sequal!
Kind of like asteroid lander or something!
But seriously, I would rather have used the Level3 music track instead of Level16... you goth kid :D
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